Medieval Total War 2 Patch 1.1




  1. Medieval Total War 2 1.1 Patch Kurulumu
  2. Medieval Total War 1 Mods
  3. Medieval Total War 2 Patch 1.12
  4. Medieval Total War Patch 1.5
  5. Medieval Total War 2 Patch 1.1
  6. Medieval Total War 2 Patch 1.14
  7. Medieval 2 Total War Guide
Medieval

Languages English Simplified Chinese English The 1.1.0 update is the first major update for A Total War Saga: TROY, and fixes a number of issues raised by the community. These include technical and gameplay related stabilizations, tweaks, improvements, and fixes to many areas of the game, such as: Various adjustments to chariots, primarily resulting in. Sega Entertainment and Creative Assembly have released version 1.1 patch for Medieval II: Total War. This patch will update your game to version 1.1 and apply the following changes: Major Fixes - Fix crash in Deathtrack MP map with empty Team 3 slot - Fixed Battle AI - armies not engaging enemies at close range. This is the old 1.1 patch for Medieval II: Total War. It has been replaced by the new 1.2 final patch. Download the patch here.

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Total votes: 72
December 14, 2006 - 9:00pm

Sega Entertainment and Creative Assembly have released version 1.1 patch for Medieval II: Total War.

Medieval Total War 2 Patch 1.1

This patch will update your game to version 1.1 and apply the following changes:

Major Fixes

- Fix crash in Deathtrack MP map with empty Team 3 slot
- Fixed Battle AI - armies not engaging enemies at close range.
- Fixed CTD when client attempts to join game that the host is ending.
- Fixed instances when A.I is passive on the campaign map and lets the user win on a campaign battle when stuck in-front of open gates.
- Fixed loop between the windows for 'Possible Connection Problems' and 'Really Quit?'
- Fixed AI: Calvary not charging a spearmen army in a Custom Battle.
- Fixed cavalry not attacking - instances when AI sieges a town with infantry and Calvary, if the infantry die and rout and the player

still holds the city, the cavalry do not attack nor rout.
- Fixed passive Siege Attack AI
- Fixed Timurids crash (related to elephant artillery not having enough riders, CTD when trying to shoot)
- Fixed Siege Attack AI trying to attack the back of settlements.
- Fixed Passive attack AI
- Fixed Cavalry charge consistency and power. (Still raise and lower lances occasionally)
Added ModTool Unpacker
- Fixed Crash - Auto resolving a siege battle on Gaza and repeatedly Right - Clicking the settlement
- Fixed Merchant Resource value dropping after load/save
- Fixed CTD caused by Turks AI
- Fixed Cavalry not flanking spear walls
- Fixed AI not crossing river to attack (River Jordan)
- Reduced the effect of morale - enemy AI does not rout so easily
- Reduced the power of inquisitors
- Fixed 'move to point' crash
- MP Multinational support
- Fixed Cavalry sallying out and not attacking (bunching at corner of settlement)

Medium Level Fixes

- Fix construction crash when converting settlements when buildings relating to initial settlement existed in construction queue.
- Fixed Settlement still showing as under siege even though sieging army had been defeated.
- Fixed repeating missions
- Fixed indecisive infantry / broken formation (when ordered to a location they would head in the wrong direction first)
- Fixed being able to open gates with siege towers or embed them in walls
- Fixed victory video not always appearing
- Diplomacy - AI no longer counters an open proposition with a gift.
- Fixed deployment lines being rendered incorrectly around ambient buildings
- Fixed Enemy units remain stationary with flags flashing when ladders are thrown off a destroyed wall in a siege.
- Fixed the carroccio standard not fitting through gates
- Fixed gunpowder units being stuck reforming
- Fixed trebuchets disappearing and reappearing when zooming
- Tweaked morale system
- Partially fixed units moving through settlement buildings.
- Units now check if destination is in a building or not.
- Enabled command-line switch to allow unlimited soldiers (removes message)
- Fixed MP player-names being lost on battle results screen if they quit the battle early
- Fixed the ability for a user to 'buff' their assassin experience by continually assassinating different captains

Other Fixes

Medieval Total War 2 1.1 Patch Kurulumu

- Fix difficulty level in MP (Affects Morale). Previously defaulting to Normal.
- Fix lobby tooltip that showed incorrect unit sizes.
- Fix Florins display during diplomacy
- Fix Money field looping into negative/positive value when removing / adding money
- Fix overlapping and incorrectly sized deployment zones
- Fixed cut-off graphics in civil disorder message
- Fixed unclear 'Start Diplomacy' button functionality
- Fixed MP Admit Defeat button functionality
- Fixed missions showing as expired even though they have been completed
- Fixed mouse-overs showing incorrect diplomatic information
- Fixed minor FE Historical Battle error (shield remaining highlighted)
- Fixed MP team chat - colours now match recipient and sender.
- Fixed minor audio issue - Audio: Campaign Map when an English Spy is ordered to join an English army he triggers two 'Joins_Army'

speeches.
- Fixed minor audio issue - Campaign Map when an English Merchant is ordered to disembark a boat, two 'Movement_Disembark' speeches are

Patch

triggered.
- Fixed Mine income
- Fixed MP ignore/ban toggle permanently banning player from chat
- Fixed - Making an offer gives a blank scroll on the Diplomacy Scroll, but removing the offer gives the player help text
- Fixed Mouse Cursor not updating when over certain parts of the UI.
- Fixed miscalculation of some naval unit movement points.
- Fixed units not leaving an army when ordered to abandon it.
- Fixed 'Possible Connection Problems' message not appearing if user alt-tabs
- Fixed On campaign map, castles appear under 'town' or 'city' title on UI
- Fixed Reinforcements box remains greyed when the user deselects 'Attempt a night battle'
- Fixed double speed on units that should only go at one speed.
- Fixed Stakes not appearing correctly in weather conditions
- Fixed non-functional help button on ransom scrolls
- Fixed intro movies playing at x3 speed in Historical battles
- Fixed transfer army functionality - When transferring men the transfer resets after viewing the description
- Fixed Gunpowder units running forward when given targets.
- Fixed clumping units when they are told to do a 180 degree turn
- Fixed stuck Camera issues
- Fixed Fleeing units rallying at breached walls or gates of settlements they are attacking when they should not

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Medieval: Total War v1.1 Patch

Update your Medieval: Total War strategy title to version 1.1 with this patch. See more information for all the details included.

New Features

------------

Here are a list of feature changes that have been added:

1) Enabled console commands added on MP menus (excluding LAN). The commands are:

#ignore - to ignore all chat from that player

#unignore - to see their chat again

#kick - to kick a player from the lobby of your game (host only)

#ban - to stop that player joining any game you host

#unban - to allow a previously banned player to join any game you host

#afk - to tell people you're away from your keyboard

2) Messages added to report players hosting games, joining or leaving rooms.

3) Added 'z' and 'x' to switch off drawing certain types on the campaign map.

4) Added 'v' to show status of trade routes on the campaign map and 'c' to show/hide castles.

5) There is now a limit on the number of artillery units in a rebellion.

6) AI will take accessibility of walls into account when deciding where to bombard in a castle assault.

7) Turned off keyboard typing sound in MP menus.

8) In Glorious Achievements: when multiple factions have around the same points as the player, it's now easier to distinguish who has more points.

9) In MP 'T' is now used to talk to everyone (except in French, see below), 'Y' is to talk to allies only.

10) In MP in the French language version only 'M' is to talk to everyone.

Compatibility

------------

1) Millennium G400 - Graphic corruption beneath the arrow cursor in the single player game (when navigating the map)/gray horizontal line that shows up on the screen fixed.

2) Millennium G400 - When the player is loading into the 2D campaign map and hits the 'ESC' key for any reason, the game will now no longer show the red load bar and the map at the same time.

3) Radeon 7200 - Improved loading and delays on strategic map when selecting units, provinces, after year-end sequence.

Single Player Improvements:

1) Campaign map stability improved. This includes issues addressed for specific cases.

2) Savegame reliability increased greatly.

3) Windows 2000 support fixed. Occasional instability was previously noticed.

4) Artillery is now working when cycled as reinforcements.

5) Game results processing improved.

6) The header text no longer overlaps the text in the 'could not uncover secret vice message' when attempting to uncover a secret vice of a general with a spy.

7) Crusades now pathfinding correctly.

8) The brother of a king now gets a 'son matures' event generated for him if he doesn't come of age before the succession (of his older brother).

9) Fleets escaping from a sea battle do so at their own speed.

10) Fleet AI has been tweaked to increase number of trade routes.

11) Removed the ability to build more than one of certain unique buildings in your provinces. Was possible to build, for instance, 2 Grand Mosques at the same time.

12) Tweaked Crusade AI.

13) Multiple famines in the same region no longer occur.

14) Siege time of a castle is now longer.

15) 'Loyalty traffic light' is now always up to date.

16) Mode to mode hang bug - caused by attempting tutorial after starting campaign game is fixed.

17) Mode to mode hang bug - caused by attempting campaign after starting tutorial is fixed.

18) Fixed replays not working properly when bringing on reinforcements in battles.

19) Fixed right-clicking on a ship to bring up info parchment and occasionally producing a blank parchment.

20) Re-enabled log files.

21) If a fight drags on for a long time, then the factors start to get increased until one or other of the combatants dies.

22) The AI will be more careful with its generals and kings in combat.

23) The AI plays more dynamically with its cavalry. It'll often break off from combat against infantry, and either charge back, or attack at another point.

24) Improved replay stability.

25) The Trade income penalty now has an effect when one of the Vices and Virtues a general may have is Venal. This gives a -20% penalty to both Trade income and Agricultural income.

26) On the third year round in the campaign tutorial, the missing red button on the information window is now added.

27) Transition between early and high, high and late periods: if the player has any units (such as the king/princes/royal knights) being retrained/upgraded when the time period changes, the units will no longer be lost.

28) All the listed vices and virtues will now affect the Generals immediately, not randomly.

29) Game Options tab on the Mini Map (if they turn 'Show Computer Moves' off) bug fixed.

30) When 'Show computer moves' is on (and by pressing End Turn) the computer moves will now be shown.

31) When reinforcements are called during a 3D battle, the new units are now able to use the Group function to place them into a group with other reinforced units.

32) All non-intended factions (including muslim factions) can no longer build swiss pikemen.

33) After installing the game, if the user attempts to launch the game in 16 colors a message will appear stating that the game needs to be in 256 colors or better to run properly, the game will not output an illegal operation.

34) The Vice/Virtue 'True Zealot' - that was listed as giving the owner +30% Zeal in whichever province he is in - now changes the Zeal in his home province (where he is governor) when the general in question is elsewhere.

35) The Vice/Virtue 'Very nervous' now properly gives a +1 bonus to acumen when this is assigned.

36) The Vice/Virtue 'Master of numbers' gives a +3 bonus to acumen correctly.

37) The Vice/Virtue 'Fanatic' gives a +40% bonus to the zeal of governed provinces correctly.

38) When playing a catholic faction full campaign, the player is now unable to build multiple cathedrals and gain the excess income from each cathedral.

39) Upon winning a Historical Campaign Battle if you select the first option, Replay Battle, and then quit from that battle, your progress is no longer lost.

40) If the player has the widescreen option on, they can now see the tooltips.

41) Remaining unit(s) can no longer be grouped by itself/themselves.

42) Glory goals: You can now see exactly how many points each faction has in total - previously you could only see the height of the bars (which isn't precise enough for you to be sure) or go to each faction in turn and count up the red dots for each goal.

43) Playing a High period Russian campaign, the player starts with an armourer's guild in two provinces and the units granted to the player all have silver shields. This now functions correctly.

44) In a Late or High period campaign with the Danish, the player can now build/train the correct ships.

45) The leaders' portraits will now not be able show the same picture when a new leader takes the throne or the same as any other faction at that time.

46) The Golden Horde Emerge panel now says '...None are safe from this new threat. A number of other rebellions in progress have declared their allegiance to this faction.'

Medieval Total War 1 Mods

47) Inquisitors trying your mercenaries for heresy now say mercenaries or your faction name instead of rebels.

48) If you have a general that, due to vices, has a negative valour on the battlefield, the negative number representation will now be shown correctly.

49) Famine messages no longer shown more than once.

50) AI will now pick a balanced force of their best units as the initial 16

51) AI can withdraw beaten up units so that a fresh reinforcement can come on.

52) All the player's artillery pieces are chosen in the initial 16.

53) Buildings now correctly give valour upgrades.

54) Rebellions no longer produce troops that require technology that the faction in question does not possess. If the player prefers the old style rebels this can be turned off with the command switch -old_rebels.

55) Some changes to unit balancing.

Multiplayer Improvements:

1) Improved GameSpy logon / logoff speed & friendliness.

2) Improved GameSpy connection menu to clarify CD key entry (you do not have to enter it for every game).

Medieval Total War 2 Patch 1.12

3) Fixed game list / player list refresh problems.

4) A warning is added to the Host MP Game menu to remind hosts that they can't host from behind a firewall or router.

5) Improved 'logon failure' messages on GameSpy login.

6) Improved performance & refresh rate on game lobby.

7) Game now redirects people to Activision site after they register a GameSpy account through the game.

Medieval Total War Patch 1.5

8) Game now correctly handles multiple MP games with the same server name.

Medieval Total War 2 Patch 1.1

9) Game now remembers selected player name in chatrooms (previously it kept dropping back to 'Room', making private conversations tricky).

10) Game now correctly updates 'playing' status for players after they finish an MP game.

11) Player's army no longer routed if he drops from an MP game.

Medieval Total War 2 Patch 1.14

12) Fixed booting of people with the same CD key (so it always happens).

Medieval 2 Total War Guide

13) Game now sends useful game results to GameSpy server at the end of an MP game.

14) Various fixes made to make replays work better for MP games.

15) Addition of faction vs. same faction MP battles.

16) Various crashout problems fixed on internet menus and in MP battles.

17) Improved tolerance if someone crashes out or disconnects while battlemap is loading.

18) Enabled battle mouseover text after deployment but before battle starts.